Devlog 13/14
Welcome! To another Super Chaser Boy's update.
Currently each member is working separatly finishing their final task to being able to merge each segment and then tune some variables and search for bugs before the semestral deadline.
Testing phase:
- Add a better HUD : Chaser HUD has been implemented, but some variables are to be adjust.
- Finish the level selection mechanic : Chaser is able to choose between 3 buttons which sets the current row from the level matrix where the next portal will be randomly chosen, however, there is still some restrictions to be made to the warp mechanic that would make the player separation unable to reach each other.
- Add new levels: the levels will have 3 different types, each one based on a specific "world behavior".
- The first type is based on the breakable objects on the game, these levels will have a path to the end of it filled with a lot of obstacles that happen to be breakable, the players will have to use their skills and traits to make it easier for them to traverse the level.
- The next type of level will change the gravity that the players feel, this kind of level will change how the players move and thus the players must adapt to these changes in order to pass the level.
- the last type of level is based on players health, in these levels there will be some kind of hazard that will damage the health of the players, this amount mayvaty depending on the type of player that receive the damage, for example: a hazard that would kill the runner if their health is low enough would stun the chaser instead.
To be implemented:
- Visual upgrades, sprites for Chaser and Runner
- Main menu
- Add more items and skills
Hoping that all this task currently on testing stage would be done in this current sprint, as been said at the beginning, we would merge all our development to be able to test the final gameloop and then tune another things like, visual improvement and sprites.
This is all for now in our current development.
Get Super Chaser Boy
Super Chaser Boy
Status | In development |
Authors | astrognomo, snichardo, Frocoa, MarcValenzuela |
Genre | Platformer |
Tags | 2D, Godot, Indie, Multiplayer, Pixel Art, Sprites, Two Player |
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