Hito 2
Welcome to another mandatory update!
This time it's our second Milestone, as said in last devlog, we merged all our different components, which are:
Chaser Toolkit:
-Meele Attack animation and hitbox
- Grappling hook to walls and ceiling
- Piercing through destroyable objects
-Fly mechanic
- Change current portal next stage
WIN CONDITION: Attack runner
Runner Abilities:
-Dash being able piercing through destroyable objects while on air
- Swinging Hook compatible with dashing
- Wall jump
WIN CONDITION: get through X cuantity of portals
Stages:
Now stages form part of a main maze unit, scalable for easier distribution
To be done:
-visual hud for chaser player to be able to choose easier next stage
-visual hud for runner player: energy and HP values
-Expand level desing and types
- balancing current Toolkit/abilities
-development of new toolkit/abilities
Thanks for reading and support :)) Sincerely, Tisigi development Team.
Files
Get Super Chaser Boy
Super Chaser Boy
Status | In development |
Authors | astrognomo, snichardo, Frocoa, MarcValenzuela |
Genre | Platformer |
Tags | 2D, Godot, Indie, Multiplayer, Pixel Art, Sprites, Two Player |
More posts
- Hito 3Dec 14, 2023
- Devlog 13/14Nov 27, 2023
- Devlog 12/11Nov 13, 2023
- Devlog 8/9Oct 16, 2023
- Devlog 6/7Oct 01, 2023
- Hito 1Sep 07, 2023
- Presentation Tisigi GamesAug 25, 2023
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